Geoffrey Rockwell

Syndicate content
Research notes taken on subjects around multimedia, electronic texts, and computer games.
Updated: 10 hours 42 min ago

Oculus and our troubles with (virtual) reality

Wed, 15/11/2017 - 16:57

Will the arrival and popularity of Oculus Go and other VR systems make us think differently about alternative realities and so-called alternative facts?

Matthew Flisfeder from the University of Winnipeg has penned a nice essay for the The Conversation on Oculus and our troubles with (virtual) reality. He starts with the new Oculus Go that brings virtual reality hardware down in cost to US $199. He then goes on to talk about fake news and alternative facts and how the portrayal of VR in popular media (Neuromancer, Matrix) has generally questioned the impact of the new media as it creates an alternative or fake reality. He also makes an interesting connection between fake news, social media and VR. Much of the discussion of the distorting power of fake news has focused on social media like Facebook and Twitter and how they seem to have manipulated the political reality for many. Facebook has become the site of internet reality for so many that when it distorts things it is people’s news of the world that is distorted. Facebook has ceased to be just one web site among many for the many becoming the platform for reality that frames what can be reality. Which raises the question of what they will do the VR hardware they control? How does the Oculus Go fit with Facebook? Could Facebook become the operating system a social reality you experience virtually? Could it become so immersive you don’t bother with alternatives?

Categories:

Quit Your Technology Job and Get a Humanities Ph.D.

Tue, 31/10/2017 - 20:07

Stanford has put up a video of a talk on why you should Quit Your Technology Job and Get a Humanities Ph.D.. The talk is by Dr. Damon Horowitz who did just that. He quit doing AI and got a Ph.D. in philosophy. He argues that it has given him perspective on what AI can and can’t do, in addition to helping him think about his life and some of the things that make him uncomfortable about the tech world. It isn’t a ground breaking talk, but it is delivered with humour and addresses technology folk where it matters. Are you really that happy with your job and the hype around what you do?

Thanks to Humanist for this.

Categories:

Nazis as the bad guys in videogames? How is that controversial?

Sat, 28/10/2017 - 15:00
Screen shot from Wolfenstein II: The New Colossus

In response to the US president, Wolfenstein’s marketing used his own words to market the game: “Make America Nazi Free Again”, “There is only one side”, “These are not ‘fine people’”, and so on. Many of his supporters have taken exception to this, decrying the notion that Nazis support the current occupant of the Oval Office. Unfortunately, the fact that white supremacists and actual Nazis support Trump and march openly in America doesn’t help their claims.

The Guardian and others have stories about how the marketing of Wolfenstein II: The New Colossus has angered Trump supporters: Nazis as the bad guys in videogames? How is that controversial? The issue is partly how Wolfenstein adapted Trump’s slogan “Make America Great Again.” Alt-Right gamers would like games to not be political, but they always have been; it’s just that certain demographics weren’t bothered by the politics before.

It is also worth noting the reference in the game title to the poem by Emma Lazarus at the base of the Statue of Liberty titled The New ColossusI knew the famous line about “Give me your tired, your poor …”, but not the whole poem that starts:

Not like the brazen giant of Greek fame,

With conquering limbs astride from land to land;

Here at our sea-washed, sunset gates shall stand

A mighty woman with a torch, whose flame

Is the imprisoned lightning, and her name

Mother of Exiles. …

The larger story is how the gamergate community began to affiliate with the alt-right. Motherboard has a story about the shift in the r/KotakuInAction (KiA) subreddit.

So where does that leave Gamergate? Some people within the community are embracing the alt-right, others are peeling off in disgust, and most, it seems, continue to deny the link vehemently while paradoxically allowing that ideology to supplant Gamergate’s identity.

Cross, who even some Gamergaters would now agree was right about the nature of the movement from the very beginning, thinks that it’s going to be completely absorbed by the greater alt-right, and that this process has already begun with KiA essentially becoming a sub forum of r/The_Donald. The standard around which Gamergate organized—fighting for video games—is no longer the driving force behind KiA.

Categories:

Facebook and American Democracy

Mon, 16/10/2017 - 03:25

The Atlantic has a good article on What Facebook Did to American Democracy by Alexis C. Madrigal (Oct. 12, 2017).  What is interesting is how we assumed that the net and social media could affect things and that is would naturally benefit the left.

The research showed that a small design change by Facebook could have electoral repercussions, especially with America’s electoral-college format in which a few hotly contested states have a disproportionate impact on the national outcome. And the pro-liberal effect it implied became enshrined as an axiom of how campaign staffers, reporters, and academics viewed social media.

The story of networked politics seems to be that of tactics being developed by the left and promoted as democratizing and inclusive that are then reused by the right. It is also the story of how Facebook decided to own news and fake news. They created filter bubbles so that none of knew what the other was thinking.

An important article. Read.

Categories:

BuzzFeed on Breitbart courting the alt-right

Mon, 09/10/2017 - 20:05

Screen of emails from Dan Lyons

Buzzfeed News has an article on Here’s How Breitbart and Milo Smuggled Nazi and White Nationalist Ideas Into The Mainstream. The article in based on a cache of internal Breitbart emails and mostly deals with what Milo Yiannopoulos was up to.

From this motley chorus of suburban parents, journalists, tech leaders, and conservative intellectuals, Yiannopoulos’s function within Breitbart and his value to Bannon becomes clear. He was a powerful magnet, able to attract the cultural resentment of an enormously diverse coalition and process it into an urgent narrative about the way liberals imperiled America. It was no wonder Bannon wanted to groom Yiannopoulos for media infamy: The bigger the magnet got, the more ammunition it attracted.

Part of the story also deals with some “liberal” journalists who apparently were emailing Milo like Dan Lyons. It just get more and more sordid.

Many of those who wrote Milo seem to be disgruntled people who feel oppressed by the “political correctness” of their situation, whether in a tech company or entertainment business. They email Milo to vent or pass tips or just get sympathy.

Categories:

Inauguration of a new degree at Bologna

Wed, 04/10/2017 - 18:23

From Humanist I found out that the University of Bologna, one of the oldest universities in the world, is inaugurating a degree in Digital Humanities and Digital Knowledge (DHDK). The official web site for the two year MA is here. The programme will be in English and the Programme Director is Dr. Francesca Tomasi.

I love the idea of an inauguration of a programme. From the programme of the inauguration, it looks like a nice set of events/talks too.

Congratulations to Bologna!

Categories:

Canadian Social Knowledge Institute

Wed, 20/09/2017 - 22:02

I just got an email announcing the soft launch of the Canadian Social Knowledge Institute (C-SKI). This institute grew out of the Electronic Textual Culture Lab and the INKE project. Part of C-SKI is a Open Scholarship Policy Observatory which has a number of partners through INKE.

The Canadian Social Knowledge Institute (C-SKI) actively engages issues related to networked open social scholarship: creating and disseminating research and research technologies in ways that are accessible and significant to a broad audience that includes specialists and active non-specialists. Representing, coordinating, and supporting the work of the Implementing New Knowledge Environments (INKE) Partnership, C-SKI activities include awareness raising, knowledge mobilization, training, public engagement, scholarly communication, and pertinent research and development on local, national, and international levels. Originated in 2015, C-SKI is located in the Electronic Textual Cultures Lab in the Digital Scholarship Centre at UVic.

Categories:

Skinner on his Teaching Machine and programmed learning

Sat, 02/09/2017 - 23:52

From Teaching in a Digital Age by A. W. Bates I came across this 1954 video of Skinner explaining his Teaching Machine inspired by behaviourism. The machine runs a paper script, but it isn’t that different from the computer based drill training today. You get a question, you write your answer, and you get feedback.

Later we got machines that projected slides and hypertext systems. See Programmed Instruction and Teaching Machines.

Categories:

Hey, Computer Scientists! Stop Hating on the Humanities

Fri, 01/09/2017 - 20:40

Wired Magazine has a nice essay on Hey, Computer Scientists! Stop Hating on the Humanities. The essay by a computer scientist argues that CS students need to study the ethical and social implications of what they build. It can’t be left to others because then it will be too late. Further, CS students should be scared a little:

Professors need to scare their students, to make them feel they’ve been given the skills not just to get rich but to wreck lives; they need to humble them, to make them realize that however good they might be at math, there’s still so much they don’t know.

Categories:

Replaying Japan 2017

Sun, 27/08/2017 - 17:52
Playing Missile Command at the Strong (Photo by Okabe)

Last week I was at the 5th International Conference on Japan Game Studies, Replaying Japan 2017. You can see my conference notes here. The conference was held in the Strong Museum of Play which has a terrific video game collection and exhibit. (I vote for holding all conferences in museums!)

Some of the highlights included:

  • A keynote by Tom Kalinske on how “The Experts are Always Wrong.” Kalinske was brand manager for Barbie in the early days and headed up SEGA America when it went up against Nintendo.
  • A keynote by Rachael Hutchinson on “Refracted Visions: Transmedia Storytelling in Japanese Games.” Hutchinson did a great job at discussing all the different forms of “trans”-media in Japanese game culture.
  • A tour of the Strong archives which contain everything from Ralph H. Baer‘s papers to a large number of working arcade game cabinets. (See my Flickr album on the Strong.)

Keiji Amano gave a paper I co-authored at the conference “On the Infrastructure of Gaming: The Case of Pachinko” in which we dealt with infrastructure like the ball feeding machines, “Hall Computers” that managed the machines, and content.

I also spoke about digital archiving at the University of Alberta and the infrastructure needed.

Categories:

Conference Report: DH 2017

Fri, 25/08/2017 - 22:11

This year I kept notes about the Digital Humanities 2017 conference at McGill. See DH 2017 Conference Report. My conference report also covers the New Scholars Symposium that took place before.

The NSS is supported by CHCI and centerNet. KIAS provided administrative support and the ACH provided coffee and snacks on the day of. We were lucky to have so many groups supporting the NSS which in turn supports new scholars to come to the conference and to articulate their issues in an unconference format.

DH 2017 itself was a rich feast of ideas. There was too much going on to summarize in a paragraph, but here are two highlights:

  • We had an opening keynote in French from Marin Dacos. He talked about the “Unexpected Reader” that one gets when publications are open.
  • We had a great closing keynote by Elizabeth Guffey on “The Upside-Down Politics of Access in the Digital Age” that asked about access for disabled people in the digital realm.

The participants of the New Scholars Symposium identified the following as topics to watch and think about:

  • AI and Machine Learning
  • Crowdsourcing
  • Building Twitterbots
  • Training Opportunities
  • Pedagogy
  • Digital Collections and Copyright
  • Diverse Voices
Categories:

Alice and Bob: the World’s Most Famous Cryptocouple

Tue, 01/08/2017 - 15:52

Alice and Bob is a web site and paper by Quinn DuPont and Alana Cattapan that nicely tells the history of the famous virtual couple used to explain cryptology.

While Alice, Bob, and their extended family were originally used to explain how public key cryptography works, they have since become widely used across other science and engineering domains. Their influence continues to grow outside of academia as well: Alice and Bob are now a part of geek lore, and subject to narratives and visual depictions that combine pedagogy with in-jokes, often reflecting of the sexist and heteronormative environments in which they were born and continue to be used. More than just the world’s most famous cryptographic couple, Alice and Bob have become an archetype of digital exchange, and a lens through which to view broader digital culture.

The web site provides a timeline going back to 1978. The history is then explained more fully in the full paper (PDF). They end by talking about the gendered history of cryptography. They mention other examples where images of women serve as standard test images like the image of Lena from Playboy.

The design of the site nicely shows how a paper can be remediated as an interactive web site. It isn’t that fancy, but you can navigate the timeline and follow links to get a sense of this “couple”.

Categories: