Virtual world modelling

The design and creation of a three dimensional environment, often undertaken with proprietary tools distributed with video games.

event: 10th International Conference on Intelligent Virtual Agents (IVA 2010)


Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as behavior, gesture and speech. IVAs are capable of real-time perception, cognition and action that allow them to participate in a dynamic social environment. [read more...]


Philadelphia, Pennsylvania
United States

tool: 3DVIA Virtools

A software tool for the creation of 3D interactive environments. It may be used to model and interact with physical objects that currently or have previously existed in the real world, or create virtual environments that have not previously encountered. VirTool player software is available for Microsoft Windows, Apple MacOS X, Nintendo Wii and Microsoft Xbox 360.
Methods relating to this toolCategory
3d modelling - interactiveData structuring and enhancement
3d modelling - vectorPractice-led research
Virtual world modellingData structuring and enhancement
Lifecycle stage:
Alternate tool(s):


centre: Digital Design Studio (DDS)

About the centre:

The Digital Design Studio (DDS) is a postgraduate research and commercial centre of Glasgow School of Art. Its intense learning and research environment exploits the interface between science, technology and the arts to explore imaginative and novel uses of advanced 3D digital visualisation and interaction technologies. Research activity at the DDS is underpinned by one and two year masters degrees and a growing PhD community. The DDS is dedicated to developing ways in which people can engage and interact with data and emerging digital visualisation systems.

eventresources: Theoretical Approaches to Virtual Representations of Past Environments

Report on the Methods Network seminar run by Kate Devlin, Goldsmiths College, University of London (7 March 2007).

Computer graphics has become a popular way of interpreting past environments, for educational and entertainment value, and also as an aid to research. The use of three-dimensional computer modelling to create an image of a site or artefact has become an accepted means of communicating cultural heritage information. [read more...]

eventresources: Immersive Vision Theatres and Strategies for Knowledge Transfer

Report from the Methods Network seminar organized by Michael Punt, University of Plymouth (13 December 2007).

This workshop considered content design for immersive vision theatres. These are typically planetariums refurbished and modified to accept ±180 degree digital projection. Facilities such as these are increasing in the UK in the HE and the museum sector, and with the advent of portable inflatable domes, there is a growing interest in primary and secondary sectors.

This event aimed to identify:

eventresources: Virtual History and Archaeology

Report, abstracts and audio recordings from the Methods Network seminar, hosted by Mark Greengrass, Executive Director, Humanities Research Institute, Sheffield University.

This seminar brought together specialists in the application of ICT to the historical and archaeological domains. The programme focussed on three subjects: the past and virtual representation of place and time; the past and virtual representation of texts; the past and representation of objects and events.

eventresources: Whole Body Interaction: the Digital Future of the Human Body

A Methods Network workshop organized by David England, Liverpool John Moores University, 22 - 23 November 2007.

The aim of this workshop was to promote critical discussion over virtual, mixed and augmented reality and provide attendees with a critical framework for tackling issues. [read more...]

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