Wiki Search: Drama and Theatre Studies

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wikipage: Performance and Audience (Performance)

Examples have been cited elsewhere (see wiki article - The Cast (Performance)) where the movements of performers have been translated into digital signals and have been used to animate or actuate virtual dance partners, either in the form of digital representations of figures (BIPED by Merce Cunningham) or robotic devices (Afasia by Marcel.lí Antúnez Roca). [read more...]

wikipage: The Cast (Performance)

Starting with an early and influential piece of software, LifeForms from Credo Interactive was used by Merce Cunningham in 1989 to choreograph dance movements prior to working with real dancers in a studio environment. The animated figures that were capable of being rendered at this early stage of development were built up using hooped lines to represent head trunk and limbs, but were nonetheless effective enough for Cunningham to visualize specific and complex actions, some of which (he was pleased to discover) were impossible for dancers to emulate. [read more...]

wikipage: Developing Ideas (Performance)

Of all the sections, the initial process of formulating creative ideas for delivering effective and interesting performance works should, in theory, be the least likely to benefit from the application of digital tools. If it is accepted that the initial intellectual creative process should be ‘ideas-led’ rather than ‘technology-led’, then the scope for using the capabilities of software or hardware as a basis for the dramatic or artistic impact of any given piece decreases. [read more...]

wikipage: The Performance Space (Performance)

Of all the different ways of interpreting this concept, perhaps the most immediately practical application of digital tools is the widespread use of CAD (computer aided design) packages to assist designers with visualizing performance spaces prior to the costly task of purchasing materials and paying for construction costs. Borrowed originally from the engineering and architectural sectors, commercial packages such as AutoCAD, SolidWorks and Vectorworks are all sophisticated fully featured 2D and 3D spatial and object design systems. [read more...]

wikipage: Introducing Digital Performance Issues (Performance)

The focus of this series of performance wiki articles is to take a very selective look at some of the ways that practitioners have used digital tools in the course of planning, designing, ‘doing’, communicating and documenting 'performance' related works. This is a term that covers an enormous amount of territory and is intrinsically cross-disciplinary, connecting activities as diverse as design, music, drama, electrical engineering, human movement studies, communications theory, literary studies, and so forth. [read more...]

wikipage: Props, Costumes and Instruments (Performance)

Having considered the use of robotics (see The Cast (Performance)), it is perhaps logical to look at areas of performance practice that make use of extensions or additions to [read more...]

wikipage: Stage and Scenery (Performance)

Digital techniques associated with this section largely overlap with the types of tools mentioned in relation to ‘The Performance Space’, but it may be of use to briefly mention some specifically relevant techniques. [read more...]

wikipage: Music, Audio, Graphics, Lights and Effects (Performance)

One of the most widely used tools across the performing arts is Max/MSP developed by Cycling ’74 which is a graphical programming environment for music, audio and multimedia. It works on the principle that users manipulate ’objects’ that represent actions and entities and when these are moved around into different sequences, the embedded code moves with the objects. [read more...]

wikipage: Archiving and Representation (Performance)

Archiving and preserving performance and installation art works is a challenging proposition which increases with the amount of technological complexity that is included in the original conception of the work. [read more...]